Explorer Elite

Explorer Elite

Explorer Elite

Where UX Meets Adventure

Where UX Meets Adventure

Where UX Meets Adventure

Your marketplace to book, share, or offer unforgettable adventures, all powered by a global community.

Your marketplace to book, share, or offer unforgettable adventures, all powered by a global community.

Your marketplace to book, share, or offer unforgettable adventures, all powered by a global community.

Role:
UI/UX Designer

Role:
UI/UX Designer

Role:
UI/UX Designer

Date:
March-June 2025

Date:
March-June 2025

Date:
March-June 2025

The Challenge

The Challenge


Modern travelers often plan trips using multiple fragmented tools — maps, docs, messaging apps — making coordination chaotic and visibility of costs, itinerary, and shared plans unclear. The challenge was to create a unified platform where users can organize trips, collaborate in real time, see their itinerary clearly, and avoid jumping between apps. The goal: reduce friction, increase clarity, and make trip planning more social and visual.


Modern travelers often plan trips using multiple fragmented tools — maps, docs, messaging apps — making coordination chaotic and visibility of costs, itinerary, and shared plans unclear. The challenge was to create a unified platform where users can organize trips, collaborate in real time, see their itinerary clearly, and avoid jumping between apps. The goal: reduce friction, increase clarity, and make trip planning more social and visual.


Modern travelers often plan trips using multiple fragmented tools — maps, docs, messaging apps — making coordination chaotic and visibility of costs, itinerary, and shared plans unclear. The challenge was to create a unified platform where users can organize trips, collaborate in real time, see their itinerary clearly, and avoid jumping between apps. The goal: reduce friction, increase clarity, and make trip planning more social and visual.

1.Research

1.Research

1.Research

Goal:

Understand how travelers plan and organize trips


Problem Context:

Modern travelers juggle multiple tools, Google Maps, Docs, WhatsApp ,etc, to plan trips, leading to messy coordination.


Methods:

5 User Interviews, a survey of 20 frequent travelers




Goal:

Understand how travelers plan and organize trips


Problem Context:

Modern travelers juggle multiple tools, Google Maps, Docs, WhatsApp ,etc, to plan trips, leading to messy coordination.


Methods:

5 User Interviews, a survey of 20 frequent travelers



Goal:

Understand how travelers plan and organize trips


Problem Context:

Modern travelers juggle multiple tools, Google Maps, Docs, WhatsApp ,etc, to plan trips, leading to messy coordination.


Methods:

5 User Interviews, a survey of 20 frequent travelers



Key Findings

Key Findings

Key Findings

Competitive Audit:

Trip it, Wanderlog, Notion Templates had strong trip logging but lacked real-time collaboration.

Competitive Audit:

Trip it, Wanderlog, Notion Templates had strong trip logging but lacked real-time collaboration.

  1. Itinerary Visualization: ~70 % of respondents struggle to visualize their plans day-by-day.

  2. Desire to Collaborate: ~55 % wanted to plan together with friends, share edits, have real-time input.

  3. Budget & Cost Clarity: Pain points around hidden costs, unclear breakdowns, and difficulty tracking total expenses.

  1. Itinerary Visualization: ~70 % of respondents struggle to visualize their plans day-by-day.

  2. Desire to Collaborate: ~55 % wanted to plan together with friends, share edits, have real-time input.

  3. Budget & Cost Clarity: Pain points around hidden costs, unclear breakdowns, and difficulty tracking total expenses.

  1. Itinerary Visualization: ~70 % of respondents struggle to visualize their plans day-by-day.

  2. Desire to Collaborate: ~55 % wanted to plan together with friends, share edits, have real-time input.

  3. Budget & Cost Clarity: Pain points around hidden costs, unclear breakdowns, and difficulty tracking total expenses.

Competitive Audit:

Trip it, Wanderlog, Notion Templates had strong trip logging but lacked real-time collaboration.

2.Analysis

2.Analysis

2.Analysis

Affinity Mapping:

revealed three main themes: Visibility (knowing what’s happening each day), Collaboration (planning with others, sharing edits), Budget Clarity (clear cost breakdowns, transparency).

Affinity Mapping:

revealed three main themes: Visibility (knowing what’s happening each day), Collaboration (planning with others, sharing edits), Budget Clarity (clear cost breakdowns, transparency).

Affinity Mapping:

revealed three main themes: Visibility (knowing what’s happening each day), Collaboration (planning with others, sharing edits), Budget Clarity (clear cost breakdowns, transparency).

Persona:

The Organizer : someone who plans group trips, wants tools that make it easy to see the whole itinerary, manage costs, invite collaborators, keep everyone aligned.

Persona:

The Organizer : someone who plans group trips, wants tools that make it easy to see the whole itinerary, manage costs, invite collaborators, keep everyone aligned.

Personas:

The Organizer : someone who plans group trips, wants tools that make it easy to see the whole itinerary, manage costs, invite collaborators, keep everyone aligned.

3.Ideate

3.Ideate

3.Ideate

Divergent Sketches:

Explored multiple divergent concepts:

• Map-First View — emphasizing locations & map overviews

• Timeline View — chronological day-by-day itinerary view

• Chat-Centric View — integrating messaging/collaboration directly



Chosen Direction:

Timeline-Map Hybrid : combines timeline clarity with map context so users can both see what happens when and where. Also created Mid-fidelity wireframes for the Event Page, Booking Page, and a clean Search interface.

Divergent Sketches:

Explored multiple divergent concepts:

• Map-First View — emphasizing locations & map overviews

• Timeline View — chronological day-by-day itinerary view

• Chat-Centric View — integrating messaging/collaboration directly

Chosen Direction:

Timeline-Map Hybrid : combines timeline clarity with map context so users can both see what happens when and where. Also created Mid-fidelity wireframes for the Event Page, Booking Page, and a clean Search interface.

Divergent Sketches:

Explored multiple divergent concepts:

• Map-First View — emphasizing locations & map overviews

• Timeline View — chronological day-by-day itinerary view

• Chat-Centric View — integrating messaging/collaboration directly

Chosen Direction:

Timeline-Map Hybrid : combines timeline clarity with map context so users can both see what happens when and where. Also created Mid-fidelity wireframes for the Event Page, Booking Page, and a clean Search interface.

4.Test

4.Test

4.Test

Usability Test:

6 Travelers planning real trips

Usability Test:

6 Travelers planning real trips


Findings:

Users liked the map preview features; it gave spatial context.

The collaboration flow was confusing, many didn’t notice how to invite or share edits. → Added an explicit “Invite” call-to-action.

Needed clearer “edit” buttons to adjust itinerary items or plans

Outcome:

achieved ~85 % completion rate in the test scenarios. Participants described it as helping them “organize the chaos” and trip planning felt much smoother than before.

Final Design::

The final product uses a clean, intuitive interface balancing map & timeline displays. Key visual elements include:


  • A timeline slider or daily breakdown so users can see what’s happening each day;

  • Map previews for each major trip section or event;

  • Clear buttons & affordances for inviting collaborators, editing items;

  • Budget summaries visible at each step (before confirmation) so there are no surprises.

    The visual language is adventurous but grounded — using clean layouts, strong visual cues, imagery from real trips, typography and color to evoke trust and clarity.

Findings:

Users liked the map preview features; it gave spatial context.

The collaboration flow was confusing, many didn’t notice how to invite or share edits. → Added an explicit “Invite” call-to-action.

Needed clearer “edit” buttons to adjust itinerary items or plans

Outcome:

achieved ~85 % completion rate in the test scenarios. Participants described it as helping them “organize the chaos” and trip planning felt much smoother than before.

Usability Test:

6 Travelers planning real trips

Final Design:

The final product uses a clean, intuitive interface balancing map & timeline displays. Key visual elements include:


  • A timeline slider or daily breakdown so users can see what’s happening each day;

  • Map previews for each major trip section or event;

  • Clear buttons & affordances for inviting collaborators, editing items;

  • Budget summaries visible at each step (before confirmation) so there are no surprises.

    The visual language is adventurous but grounded — using clean layouts, strong visual cues, imagery from real trips, typography and color to evoke trust and clarity.

Findings:

Users liked the map preview features; it gave spatial context.

The collaboration flow was confusing, many didn’t notice how to invite or share edits. → Added an explicit “Invite” call-to-action.

Needed clearer “edit” buttons to adjust itinerary items or plans

Outcome:

achieved ~85 % completion rate in the test scenarios. Participants described it as helping them “organize the chaos” and trip planning felt much smoother than before.

Final Design: The final product uses a clean, intuitive interface balancing map & timeline displays. Key visual elements include:


  • A timeline slider or daily breakdown so users can see what’s happening each day;

  • Map previews for each major trip section or event;

  • Clear buttons & affordances for inviting collaborators, editing items;

  • Budget summaries visible at each step (before confirmation) so there are no surprises.

    The visual language is adventurous but grounded — using clean layouts, strong visual cues, imagery from real trips, typography and color to evoke trust and clarity.

Results

Results

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